So the ideal setup is a center that looks like the figure above, with only one gem hitting, the O - your feeder.
That's one gem powering 12 others at half speed, which means you gain 6 times as much exp as normal when kills are distributed. If O is level 12 and gets all the kills, then all Xes should gain one half level per wave. Where O is your feeder and X are gems around it. Above level 12, it cannot get exp, but instead it gives half the creep's exp to all the gems in a radius of 2, which means the optimal exp setup looks like this:.Until level 12, a gem will get exp if it kills a creep.A level 15 gem does 150% more damage than a level 0 one - that's twice and a half the damage! To do that, you need to understand how exp works and is shared: The next important thing is to level up your gems. As long as you have a 6-pass and the center of your maze is where all the damage happens, you're good. But if you're reaching wave 65, you know that. The second point means that your towers aren't all over the place, they should be grouped up so they buff each other, and so they hit the same creeps so the debuffs compound. It needs concentrated power in the center.Related Meta Categories: Defense (Team) Author: Bryan K (Bryvx UsWest) Filename: Gem Tower Defense v3.5.w3x Latest Version: Gem TD v3.5 Type: WarCraft 3 Map Size: 905.8 KB Tags: defense, hero, impossible, siege, survival Players: 8 Teams: 2 Dimensions: 160x160 Playable Area: 148x148 Favorites: 0 Downloads (Total): 2,251 Downloads (Daily): 1 (ranked #993) Discovered On: Dec.There are only 2 important things with maze types: Log in and reach level 3 to submit a review for this map. Some minor changes Reviews ( Submit a Review) Now all dialogues will shown without cinematic mode Lowered defense bonus per agility point to 0.05 Added achievements(for more information see quests) Now Ring of Saviors no longer gives additional armor, but reduced its ability cooldown from 60 to 45 secs Lowered avoid chance of Dragonscale Breastplate by 5% Reworked Amulet of the Crusade: Now it has hp regen aura and grants bonus intelligence Reworked Mage's Scepter: Now it requires 10% of hero's mana to cast its ability Reworked Kresh's Back: Now it blocks both damage types(physical and magical) and changed block chance to 10/20/30/40/50% Reworked Dreadguard's Protector: Now it blocks some percents of melee physical damage instead of armor bonus Reworked Anub'arak: Now he summons Nerubian Assassins every 30 secs and unburrows after 15 secs
Lowered hp of Nerubian Assassin(Anub'arak's minion) to 200k and damage to 35k Lowered Dark Spirit's spec ability max armor penalty to 200 Lowered Kel'Thuzad's bonus armor from Kel'Thuzad Guard to 150 and lowered bonus damage to 50% Lowered Lich King's max armor penalty bonus from hero kill to 250 Lowered Frost Cleaver(Lich King) damage in two times Lowered max armor bonus of creeps on difficulties which higher than Easy to 25 Lowered armor bonus of God's Armour(Avatar of Thunder) to 5/15/25/35 Fixed bug with same hero icons on Multiboard Fixed disabled icon of Bulwark of Azzinoth Fixed Admiral's attack and defense icons Fixed error messages displaying on Advanced Events Fixed CRITICAL ERROR when Rotface gets Exhumation's level increase if he is dead Players will familiarise with other possibilities and features. Fans of World of Warcraft will find in a map familiar names, names of items, models of units, decorations.
Besides simple potions, ankhs and others, you can choose from 22 items which can be upgraded to four tiers. As well as in aforementioned X Hero Siege, there are game events, special waves and 5 levels of difficulty. For example - without the mage you cannot quickly kill mobs that will lead to defeat of heroes and the subsequent destruction of the Frozen Throne. They are divided into 4 classes - Damage Dealer/Mage/Support/Tanker and possess non-standard abilities. Map for fans of Hero Defense and map X Hero Siege in particular.